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New changes coming to Ghost Recon: Wildlands

Ghost Recon: Wildlands

 

Lately I’ve been playing a lot of Ghost Recon: Wildlands, and it appears that I’ve jumped in just in time for the game to change on me.

The first thing that Ubisoft is planning is the addition of a player vs. player mode.  In fact, there will be a beta for it soon.  I think this is a great idea, since sometimes I’m just trying to come up with creative ways to kill my friends anyway and that is harder than it sounds considering that the game wasn’t designed to let you do this.

The next big change comes in the way that the helicopters work in-game.  As someone who routinely crashes them, I think this could be a welcome change.  Ubisoft says these changes are meant to make helicopters easier to control, as well as more authentic.  They are even going so far as to having each type of helicopter fly slightly different.

 

Ghost Recon: Wildlands
Tom Clancy’s Ghost Recon Wildlands

 

The controls are now that triggers control vertical speed; left trigger controls vertical descending speed, while the right trigger controls vertical ascending speed.  The left joystick controls horizontal speed while pressing left or right on the right joystick controls rotation speed, and up and down controls the rotation speed of the camera, which also determines the direction you are flying.

Not only is Ubisoft changing the way the helicopters fly, they are also changing the way that the weapons systems work on each type of helicopter.  This could totally change the way that players use helicopters.  Not to mention that they may become more useful for when the PVP mode releases.  Now, if they would just release a button that lets my character chug a beer, I would be completely happy.  Until then, I’ll be shooting up a drug cartel yelling, “America!”

Check out the launch trailer below: